- Ferrara Play&Go: This enduring gamified urban mobility initiative champions voluntary travel behaviour change. Participants utilise a mobile app to track sustainable journeys, validated automatically and rewarded with virtual points (green leaves). These points are earned based on tracked kilometres and the sustainability of transportation means, integrating standard game elements with personalised content tailored to encourage positive behavioural shifts.
- Ferrara Bike2Work: A home-to-work mobility campaign aimed at employees from Ferrara's public and private sectors. Rolled out amidst the challenges of the Covid-19 crisis, the campaign, ongoing from May 2021 to October 2023, incentivises bicycle use through economic rewards. Implemented within the Air-Break project by FBK through the Play&Go Aziende platform, it facilitates economic incentives for employees' bike commutes, supported by a software platform for Mobility Managers to manage data and track progress.
- Play&Go – High School Mobility Challenge: Running concurrently with Play&Go, this campaign engages high school students in a class-level competition. Students register for the game, contributing their sustainable home-to-school and free-time trips to their class's performance in the competition, offering rewards for the most successful class.
- Kids Go Green: An educational tool developed by Fondazione B. Kessler, Kids Go Green aims to shift attitudes towards environmental sustainability among children, families, and communities. This initiative fosters eco-friendly mobility habits as an engaging, social experience, encouraging a modal shift from cars to sustainable options like walking, biking, and public transport for home-to-school trips. Engaging the entire school community, it incentivises sustainable trips through a virtual educational journey, unlocking stops for in-class learning upon achieving sustainable milestones.
For comprehensive details on the four motivational campaigns, refer to my web article, 'Playing Together Towards Sustainable Mobility: The Air-Break Gamification Experience'.